I originally expected Sumerian Six to really feel much more like XCOM. I possibly shouldn’t have, because it was constantly marketed as an actual-time tactic video game focused on stealth strategies more than gunplay. Even now, the team-based tactical gameplay and mid-1900s aesthetic jogged my memory a lot of The Bureau: XCOM Declassified.If he�… Read More


In Core Keeper, your avatar is dropped into a mysterious dark cavern. You find yourself in a room with a powered-down core, connected to three statues that seem to require gemstones to run. What now? Essentially, you dig your way out from the center to find food, supplies, and enemies to battle. It’s sort of like the graphics of Stardew Valley wi… Read More


Your browser isn’t supported anymore. Update it to find the greatest YouTube experience and our latest attributes. Learn moreAll these more strike points and homing weapons indicate it’s a bit gentler than a lot of the aged-college greats, but I cherished the way it always looked as if it would egg on daredevil conduct. Regardless of the torren… Read More


’s Tutorial. You learn how to fire weapons, eviscerate enemies on the bottom, and acquire the general gist of movement and the way to traverse the airspace. All seemed well, and I used to be excited to view how deep CYGNI could go.It seems like a more organic, clear progression path, but alternatively you unlock Arcade manner, which is a gauntlet… Read More